Moment study 1 is a game I worked on in a small core team of 5 for our final project at RMIT over 24 weeks. Despite still being a work in progress it has gone on to win the Freeplay award for best visual art 2015. Watching the game go from a crazy over-scoped concept to a tight an beautiful experience has been fantastic, and I can’t wait to see what we do with this project next.
You can follow the development blog for Movement Study 1 here.
Synopsis
Darcey is a teenage girl who finds her home life cold. She leaves the house for the night and walks to her best friend Clara’s house. Darcey confides in the presence of Clara’s life, which is touched with somewhat more privilege and opportunity than hers. The two of them go to a bar, where Darcy’s distant mood brings their conversation to a head, exposing the friction of their relationship. But their relationship remains firm. They return to Clara’s house where she extends an offer for Darcey to stay the night. Darcey declines, ultimately rejecting the notion of escapism. Her home is her burden to face. The player, in control of Darcey’s movement and some of her speech but not in control of her agency (because how much control over her life does Darcey really have?), moves her through this simple journey, the interaction acts as a vessel to explore the minutiae of the characters’ gestures.